I found a very interesting article about virtual games which students are using. The question is that if teachers can use this for educational purposes. The problems are that schools may not have all the equipment at their disposal. Also an educator needs to be very "tech" savvy in order to use it.
What caught my eye was the use of avatars in Second Life. the way it was described is that it is a game. It also mentioned the use of virtual simulations.
I was a bit confused as to how it can be used in education, but I found it interesting because we did discuss these topics in class.
Does anyone have any comments on this article?
http://www.edweek.org/ew/articles/2008/06/18/42secondlife_ep.h27.html?tmp=1453753891
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3 comments:
Arleen, That article sounds interesting, what is its role in the classroom? I am still having difficulty with trying to place avitars in my own blog.
Rosalind
It almost seems that a student adopts an "identity" through an Avatar. Then they play games as the character. The article was a bit vague about how to implement it in education. It seems that any tech device that is used (Ipods, cell phone teting, etc. educators try to adapt these devices for educational purposes. I guess this can be a good way to "get through" to kids on their levels. Is that beneficial for kids? I really don't know. I still am a bit distrustful of some types of technology, especially on the Internet.
I just heard about Second Life, in fact Ed sent me the link. I believe it is a virtual community. I'm unsure how we, as educators, can specifically use it. It's on my "to-do" list to explore after our class ends.
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